Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/95233
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dc.date.accessioned2022-05-06T07:45:04Z-
dc.date.available2022-05-06T07:45:04Z-
dc.date.issued2014-
dc.identifier.citationTarachand, J. (2014). AR games on an FPGA (Bachelor's dissertation).en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/95233-
dc.descriptionB.SC.(HONS)COMPUTER ENG.en_GB
dc.description.abstractImage processing and computer vision techniques form the basis of augmented reality applications. AR is becoming a very pliable and versatile concept appearing in a vast range of products developed by both large companies and hobbyists alike. It follows the idea of superimposing computer-generated data on real-time imagery in order to submerse a user in an environment where the real world and a virtual one seamlessly blend together. This thesis aims to produce two sample augmented reality games and discuss some concepts that are enveloped in this expanding field. The first is a 2-player game, where user A is able to draw a maze "directly" into the game using a white board as the canvas. User B has to manipulate a ball object out of this maze in the fewest amount of moves possible. The concept revolves around a basic system of a camcorder-transducer that will extract the image off the white board, pass it through various filtering techniques, and display it onto the VGA monitor. In this way, a user is able to completely control the difficulty factor of the game and challenge fellow players in a new way every game. The second game is similar to the first but has an added twist - there is a limited number allowed collisions and once this value is reached the ball disappears and the game is over. The user that gets farthest through the maze and obtains the best time result is declared the winner.en_GB
dc.language.isoenen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectAugmented realityen_GB
dc.subjectField programmable gate arraysen_GB
dc.subjectImage processing -- Digital techniquesen_GB
dc.titleAR games on an FPGAen_GB
dc.typebachelorThesisen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.publisher.institutionUniversity of Maltaen_GB
dc.publisher.departmentFaculty of Information and Communication Technology. Department of Communications and Computer Engineeringen_GB
dc.description.reviewedN/Aen_GB
dc.contributor.creatorTarachand, Jasmine (2014)-
Appears in Collections:Dissertations - FacICT - 2014
Dissertations - FacICTCCE - 2014

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