Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/9622
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dc.date.accessioned2016-04-18T14:45:59Z
dc.date.available2016-04-18T14:45:59Z
dc.date.issued2015
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/9622
dc.descriptionLL.D.en_GB
dc.description.abstractWith the estimation today being that there are over 750 million persons worldwide playing Social Games, the genre constitutes a booming portion of the digital economy. The Social Games industry is projected to reach a global market value of $17.4 billion by 2019. However, despite the genre’s grandiosity, there is little consensus as to its regulatory future. Unlike remote gambling, Social Games currently lack any form of sector-specific regulation. This has caused considerable debate, particularly vis-­à-­vis Social Casino Games: that is, a subset of Social Games that is overtly similar to gambling. Resultantly, regulators worldwide have begun to explore whether Social Games should carry on as a specifically, ‘unregulated’ space. Embarking upon this premise, the author shall seek to understand the need for regulation. This will entail a broad study of various issues surrounding the genre, inclusive of: (i) its legal status; (ii) the relationship between Social Gaming and gambling; and (iii) the main consumer-­‐related concerns emerging therefrom. Ultimately, it is deduced that, while driven chiefly by player protection motives, specific regulation – particularly in relation to Social Casino Games – could present a suitable way forward. This study endeavours to propose how Malta may attempt to regulate Social Games: via the creation of a non-­‐draconian licensing regime, essentially retaining the genre’s entertaining experience; now commendably delivered, however, by operators carrying a seal of trust from one of Europe’s most esteemed regulators. Notably, this thesis includes material as available, and illustrates events as occurring, up to 22 May 2015.en_GB
dc.language.isoenen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectGambling -- Law and legislation -- Maltaen_GB
dc.subjectCasinos -- Maltaen_GB
dc.subjectInternet games -- Social aspects -- Maltaen_GB
dc.titleRegulating the future? : the legal implications of social gamesen_GB
dc.typemasterThesisen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.publisher.institutionUniversity of Maltaen_GB
dc.publisher.departmentFaculty of Laws. Department of Media, Communications & Technology Lawen_GB
dc.description.reviewedN/Aen_GB
dc.contributor.creatorGrech, Emma
Appears in Collections:Dissertations - FacLaw - 2015
Dissertations - FacLawMCT - 2015

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