Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/96754| Title: | (Re)Incorporation : game immersion and involvement revised |
| Authors: | Calleja, Gordon |
| Keywords: | Video games -- Psychological aspects Computer games Video games -- Psychology Human-computer interaction Internet games |
| Issue Date: | 2006 |
| Publisher: | FOURNOS Centre for the Digital Culture |
| Citation: | Calleja, G. (2006). (Re)Incorporation : game immersion and involvement revised. Medi@terra International Art and Technology Festival: Gaming Realities: A Challenge for Digital Culture, Greece. 174-184. |
| Abstract: | This paper proposes a model for understanding game involvement and immersion on a variety of experiential dimension corresponding to broad categories of game features. The model allows for a distinction to be made between the experiential involvement in games and other media. The paper ends with a proposal to replace the metaphor of immersion with one of (re)incorporation. This re-conceptualisation seeks to replace the uni-directional plunge of player into game space implied by the term immersion with on of simultaneous assimilation of the digital environment and presence to others within it. |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/96754 |
| ISBN: | 9607687019 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| (Re)Incorporation_Game_Immersion_and_Involvement_Revise(2006).pdf Restricted Access | 1.01 MB | Adobe PDF | View/Open Request a copy |
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