The eCrisis project aims to enable inclusive education through playful and game-based learning and teaching. The Project proposes the use of game-based learning to foster the development of social, civic and intercultural competences such as conflict resolution, creative thinking, and reflective debate in primary and secondary education students. The relationship between play and culture has been analysed as early as 1938 by John Huizinga in his book Homo Ludens and the potential impact of game-based learning and teaching will be explored in the eCrisis project to address the unprecedented crisis of multifaceted nature that Europe is currently facing.
Guests had the opportunity to try out the games at a kick-off held at the University of Malta's Institute of Digital Games, where some of the games that play a part in the projects were showcased. Guests were encouraged to connect with the game designers and developers who will be responsible for the implementation of this project across three countries, Malta, Austria and Greece.