The Rector, Prof. Alfred J. Vella, kicked-off the multiplier event to disseminate the findings of the “Learn to Machine Learn” (LearnML) project on the 5 December, 2019 at the Institute of Digital Games.
Internationally established researchers and educators from Malta, Norway and Greece presented their work on game-based learning, computational thinking, ethics of AI, and the didactics of AI training in primary and secondary education. Guests also had the opportunity to try out the games that form the basis of the project and connect with the researchers.
The “Learn to Machine Learn” (LearnML) project is a three-year Strategic Partnership in the field of Education aiming to produce an innovative solution for the teaching and learning of crucial 21st century skills relating to digital literacy, computational thinking, Artificial Intelligence (AI) and Machine Learning (ML), so that Europe’s children and teenagers can develop into responsible citizens and insightful thinkers able to navigate the complex digital space and effectively contribute to its design.
Specifically, the core objectives of the project are:
- to design an AI and ML framework within the primary and secondary educational context.
- implement an innovative game-based learning toolbox that realises ML training scenarios
- produce relevant and effective training, teaching and learning material for course development based on gameful ML activities
- educate teachers to effectively engage students and promote creative reflection on AI ethics, data biases and societal implications
- widely involve students in ML training courses that include playful game-based learning activities so that they become AI literate but most importantly responsible citizens of Europe with regards to the ethics and threats of AI.
The Institute of Digital Games will be leading a consortium of leading experts and academics in artificial intelligence, education, and games including the National Technical University of Athens, Korais Educational Enterprises SA, Science Centre Malta, and the Norwegian University of Science and Technology in this Erasmus+ project.
The event was followed by a practical hands-on Focused Reflective Workshop for Educators and Learners, that explored the educators’ and learners' insights on the current state and practices in formal education on digital literacy skills, game based learning, AI and ML student awareness.