Browsing by Author Pfeiffer, Alexander

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Issue DateTitleAuthor(s)
2021Adaptive learning and assessment : from the teachers' perspectivePfeiffer, Alexander; Bezzina, Stephen; Dingli, Alexiei; Wernbacher, Thomas; Denk, Natalie; Fleischhacker, Michael
2021AI-enabled gamification for learning and assessmentBezzina, Stephen; Pfeiffer, Alexander; Dingli, Alexiei
2020Beyond classical gamification : in- and around-game gamification for educationPfeiffer, Alexander; Bezzina, Stephen; Koenig, Nikolaus; Kriglstein, Simone
2020Blockchain technologies and social media : a snapshotPfeiffer, Alexander; Kriglstein, Simone; Wernbacher, Thomas; Bezzina, Stephen
2020Blockchain technologies as data storage for test results and certificates - the human factorPfeiffer, Alexander; Kriglstein, Simone; Bezzina, Stephen; Koenig, Nikolaus
2020Blockchain technologies for the validation, verification, authentication and storing of students' dataPfeiffer, Alexander; Bezzina, Stephen; Wernbacher, Thomas; Kriglstein, Simone
2020Blockchain technologies in the educational sector : a reflection on the topic in the middle of the Covid-19 situationPfeiffer, Alexander; Thomas, André; Wernbacher, Thomas; Black, Michael; Muniz, Nick; Donelan, Lloyd; Lenzen, Brenton; Dingli, Alexiei; Vella, Vince; Bezzina, Stephen; Pirker-Ihl, Manuel
2021Blockchain technologies in the educational sector. Results of the initial data collectionPfeiffer, Alexander; Bezzina, Stephen; Vella, Vince; Dingli, Alexiei
2020Create digital games for education : dame design as a teaching methodologyWernbacher, Thomas; Reuter, Robert; Denk, Natalie; Pfeiffer, Alexander; Koenig, Nikolaus; Fellnhofer, Katharina; Grixti, Adeleide; Bezzina, Stephen; Jannot, Eric
2021Development and operation of emerging technologies labs and makerspaces in the midst of the Covid-19 crisis : a case studyPfeiffer, Alexander; Fleischhacker, Michael; Bezzina, Stephen; Stella-Pfeiffer, Sandra
2021Digital storytelling as an opportunity for non-profit organizations : implementing storytelling on social media for charityMang, Simone; Pfeiffer, Alexander; Bezzina, Stephen
2021Game! crime? The shadow economy around digital games as a playground for cybercrimePfeiffer, Alexander; RĂ¼diger, Thomas-Gabrie; Bezzina, Stephen; Kriglstein, Simone; Wernbacher, Thomas
2020Introducing the concept of digital-agent signatures for human- robot-robot-human interactionPfeiffer, Alexander; Serada, Alesha; Bugeja, Mark; Bezzina, Stephen
2021Lessons learnt from the user journey of well-known digital games for the development of educational softwarePfeiffer, Alexander; Denk, Natalie; Wernbacher, Thomas; Bezzina, Stephen
2020Life-world oriented education in the times of the Covid-19 lockdown. Twitch.tv as pedagogical toolPfeiffer, Alexander; Bezzina, Stephen; Denk, Natalie; Kriglstein, Simone; Wimmer, Simon; Thielen, Christopher
2021On the use of blockchain technologies and digital identity to safeguard and verify the integrity of source materialPfeiffer, Alexander; Bezzina, Stephen; Wernbacher, Thomas
2021Peer2Peer communication via Testnet systems of blockchain networks : a new playground for cyberterrorists?Pfeiffer, Alexander; Wernbacher, Thomas; Bezzina, Stephen
2020The power of nudging for virtual learning environmentsWernbacher, Thomas; Pfeiffer, Alexander; Kriglstein, Simone; Bezzina, Stephen
2020The role of blockchain technologies in digital assessmentPfeiffer, Alexander; Bezzina, Stephen; Wernbacher, Thomas; Kriglstein, Simone
2021Stem education meets exercise : introducing the run challenge project in the midst of the Covid-19 crisisWernbacher, Thomas; Denk, Natalie; Fleischhacker, Michael; Stella-Pfeiffer, Sandra; Pfeiffer, Alexander; Wimmer, Simon; Bezzina, Stephen