Browsing by Subject Video game characters
Showing results 1 to 8 of 8
Issue Date | Title | Author(s) |
2021 | Characterization of video game characters and player engagement | Vassallo Laferla, Christopher (2021) |
2014 | Characterizing the digital protagonist : identifying differences between avatars and characters in digital games | Dalli, Elise |
2023 | A framework for modelling believable behaviour of ambient non-player characters | Zammit, Mariah (2023) |
2015 | Investigating the impact of platformer game levels on game character believability | Camilleri, Elizabeth |
2016-09 | Platformer level design for player believability | Camilleri, Elizabeth; Yannakakis, Georgios N.; Dingli, Alexiei |
2024 | Tomb Raider revisited : a semiotic and character evolution analysis of Lara Croft across three game launches | Kömürcügil, Mehmet (2024) |
2013-08 | The turing test track of the 2012 Mario AI championship : entries and evaluation | Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.; Poovanna, Likith; Ethiraj, Vinay S.; Johansson, Stefan J.; Reynolds, Robert G.; Heether, Leonard K.; Schumann, Tom; Gallagher, Marcus |
2014 | Wrestling with death : adapting Conrad into videogame | Attard, Philip |