Browsing by Subject Video games

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Issue DateTitleAuthor(s)
2013An adaptive game opponentBezzina, Bernard (2013)
2018Advanced AI in first person shooter (FPS) gamesAbela, Dylan Luke
2013AGAPA : adaptive game artificial intelligence using a player-centered approachIavarone, Stefano (2013)
2023AI and games : the remarkable case of MaltaYannakakis, Georgios N.
2011Analysing the relevance of experience partitions to the prediction of players’ self-reports of affectMartinez, Hector P.; Yannakakis, Georgios N.
2017An analysis of the barriers and drivers of microtransactions in online video gamesAgius, Michael John
2017Apocalypticism in the ‘Final fantasy’ videogame franchiseBrincat, Francesca
2020-03Artificial beings worthy of moral consideration in virtual environments : an analysis of ethical viabilityGualeni, Stefano
2018An authoring tool for educators to make virtual labsVerveridis, Dimitrios; Chantas, Giannis; Migkotzidis, Panagiotis; Anastasovitis, Eleftherios; Papazoglou-Chalikias, Anastasios; Nikolaidis, Efstathios; Nikolopoulos, Spiros; Kompatsiaris, Ioannis; Mavromanolakis, Georgios; Thomsen, Line Ebdrup; Yannakakis, Georgios N.; Müller, Marc; Hadiji, Fabian; Liapis, Antonios
2007Capturing player enjoyment in computer gamesYannakakis, Georgios N.; Hallam, John
2010Cellular automata for real-time generation of infinite cave levelsJohnson, Lawrence; Yannakakis, Georgios N.; Togelius, Julian
2023The challenge of evaluating player experience in Tabletop Role-Playing GamesLiapis, Antonios; Denisova, Alena
2017Character design practice : a visual art project exploring elements of character design theory and practice for gamesLeone, Eric
2021Characterization of video game characters and player engagementVassallo Laferla, Christopher (2021)
2014Characterizing the digital protagonist : identifying differences between avatars and characters in digital gamesDalli, Elise
2013Collaboration in physical and virtual spaces using augmented reality gamingTheuma, Simon (2013)
2010Combining local and global optimisation for virtual camera controlBurelli, Paolo; Yannakakis, Georgios N.
2011A computational approach towards conflict resolution for serious gamesCheong, Yun-Gyung; Khaled, Rilla; Grappiolo, Corrado; Campos, Joana; Martinho, Carlos; Ingram, Gordon P. D.; Paiva, Ana; Yannakakis, Georgios N.
2014The consumer buying behaviour of a gamer when purchasing a first-person shooter video gameMicallef, Adrian
2014The consumer buying behaviour of a gamer when purchasing a first-person shooter video gameMicallef, Adrian