Browsing by Subject Video games -- Psychological aspects
Showing results 1 to 19 of 19
Issue Date | Title | Author(s) |
2012 | 1337_Skillz : do digital games promote 21st century skills? | Duca, Madeline |
2013 | Alternate reality techniques in traditional gaming | Camilleri, James (2013) |
2010 | Digital games and escapism | Calleja, Gordon |
2022-07 | Fighting toxic online game behaviour | Mizzi, David |
2022 | Game immersion : the experience of virtual environment habitation | Calleja, Gordon |
2022-07 | Games, TAMED, and AI empathy | Firbank, Jonathan |
2014 | Immersion in virtual worlds | Calleja, Gordon |
2011 | In-game : from immersion to incorporation | Calleja, Gordon |
2021 | An inquiry into MOBAs as a space for players with social anxiety disorder | Cassar De Gabriele, Martha-Marie (2021) |
2021 | Love in games : experience and representation | Ntelia, Renata (2021) |
2019 | Modelling affect for horror soundscapes | Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N. |
2021 | Player emotional involvement with otome game characters | Sinagra, Valeria Cristina (2021) |
2021 | Playing with personality : how personality traits affect players' in-game actions | Camilleri, Sarah-Jane (2021) |
2006 | (Re)Incorporation : game immersion and involvement revised | Calleja, Gordon |
2013 | The relationship between player involvement and immersion : an experimental investigation | Herrewijn, Laura; Poels, Karolien; Calleja, Gordon |
2007 | Revising immersion : a conceptual model for the analysis of digital game involvement | Calleja, Gordon |
2010 | To game or not to game : the influence of video gaming on the academic performance of post-secondary students | Agius, Matthew Luke |
2016 | Video games and crime : research into the connection between violent video games and deviant behaviour | Meilak, Mark |
2008 | What are we running away from? A perspective on games and escapism | Calleja, Gordon |