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Browsing by Subject Virtual reality
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Showing results 1 to 20 of 122
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Issue Date
Title
Author(s)
2018
3D comic : integration of 2D and 2.5D elements into 3D
Cauchi, Shawn
2012
3D-environment generation using volume-based techniques
Attard, Jean Paul (2012)
2015-03
A 4D virtual/augmented reality viewer exploiting unstructured web-based image data
Doulamis, Anastasios
;
Doulamis, Nikolaos
;
Makantasis, Konstantinos
;
Klein, Michael
2015
Action can amplify motion-induced illusory displacement
Caniard, Franck
;
Bulthoff, Heinrich H.
;
Thornton, Ian M.
2015
Adapting virtual camera behaviour through player modelling
Burelli, Paolo
;
Yannakakis, Georgios N.
2022
Approaches to virtual reality theatre
Zammit, Deborah Kay (2022)
2023
Archetypal sculpture in virtual space : confronting the Jungian shadow via symbolisation and telepresence
Deguara, Andrew (2023)
2008
ARCHie - augmented reality for cultural heritage in interactive e-learning
Camilleri, Vanessa
;
Montebello, Matthew
2009
ARDIY (augmented reality do it yourself)
Riolo, Alex (2009)
2008
ARIEL : Augmented Reality in Interactive E-learning
Camilleri, Vanessa
;
Montebello, Matthew
2020
Art on the cloud
Repeckaite, Daiva
2020-03
Artificial beings worthy of moral consideration in virtual environments : an analysis of ethical viability
Gualeni, Stefano
2023
Artificially intelligent agents in VR military training
Cutajar, Sean (2023)
2010
Augmented reality gaming
Galea, Keith (2010)
2017
Augmented reality in exploratory testing activities
Borg, Samuel
2018
An authoring tool for educators to make virtual labs
Ververidis, Dimitrios
;
Chantas, Giannis
;
Migkotzidis, Panagiotis
;
Anastasovitis, Eleftherios
;
Papazoglou-Chalikias, Anastasios
;
Nikolaidis, Efstathios
;
Nikolopoulos, Spiros
;
Kompatsiaris, Ioannis
;
Mavromanolakis, Georgios
;
Thomsen, Line Ebdrup
;
Yannakakis, Georgios N.
;
Müller, Marc
;
Hadiji, Fabian
;
Liapis, Antonios
2018
Awakening to the screen : an analysis of the human condition in the age of ubiquity
Bonnici, Jodie
2015
A benchmark for virtual camera control
Burelli, Paolo
;
Yannakakis, Georgios N.
2023
Can the metaverse and VR be used as tools to train professionals? : unlocking the potential of the metaverse and VR for professional training
Cassar, Luke Benjamin (2023)
2018
Capturing the virtual movement of paintings : a game and a tool
Kontiza, Kalliopi
;
Liapis, Antonios
;
Padfield, Joseph