Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/101730
Full metadata record
DC FieldValueLanguage
dc.date.accessioned2022-09-13T09:17:44Z-
dc.date.available2022-09-13T09:17:44Z-
dc.date.issued2013-
dc.identifier.citationSimon, J.E. (2013). Developing a learning environment for the Edwards Aquifer with a base in systems thinking dynamics (Master's dissertation).en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/101730-
dc.descriptionM.Sc. (SERM)en_GB
dc.description.abstractThis project proposes a framework for an interactive, hands-on game that will educate young people on the importance of the aquifer and how human activity can either preserve or endanger the ecosystem services provided by the aquifer. When l worked at Aquarena Center for Texas State University - San Marcos, it was my job to educate people about the aquifer; its water, plants, animals, the human impact on the aquifer, and the science that was being conducted in and around it. What I found was that most people did not understand the problems or the science associated with the aquifer, because the information they got about it were usually just isolated facts told to them by a scientist or some other person on TV or radio. What I have done is propose an outline for an interactive systems learning environment (a game) that young people can use to gain a holistic understanding of the interactions between the aquifer's hydraulic dynamics, its ecosystem services, and the surrounding biosphere and anthrosphere. In addition to the natural ecology, the proposed game accounts for the impact of agricultural, recreational, industrial activity, and human population dynamics. The game illustrates the impact of human activity on rainwater infiltration into the aquifer, and allows users to explore the impact of changes in rainfall on the system. Ideally, such a game could provide a hands-on learning environment that could be used by organizations like Aquarena Center and schools to help show young people how to better understand the impact that their day-to-day lives have on the aquifer. The learning environment could potentially be used for different age levels. For the purpose of this thesis, the game is targeted for use by elementary or middle school aged children, but could be adjusted by the user to fit the appropriate age group or education level up through 12th grade. [...]en_GB
dc.language.isoenen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectEdwards Aquifer (Tex.)en_GB
dc.subjectAquifers -- Texas -- Austin Regionen_GB
dc.subjectEnvironmental education -- Texas -- Austin Regionen_GB
dc.subjectComputer-assisted instruction -- Texas -- Austin Regionen_GB
dc.subjectVisualizationen_GB
dc.titleDeveloping a learning environment for the Edwards Aquifer with a base in systems thinking dynamicsen_GB
dc.typemasterThesisen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.publisher.institutionUniversity of Malta and James Madison University, United Statesen_GB
dc.publisher.departmentInternational Masters Programmeen_GB
dc.description.reviewedN/Aen_GB
dc.contributor.creatorSimon, James E. (2013)-
Appears in Collections:Dissertations - IMP - 2004-2013

Files in This Item:
File Description SizeFormat 
M.SC.SERM_Simon_James E._2013.PDF
  Restricted Access
14.26 MBAdobe PDFView/Open Request a copy


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.