Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/105207
Title: Representing imaginary spaces : fantasy, fiction, and virtuality
Authors: Van de Mosselaer, Nele
Gualeni, Stefano
Keywords: Imagination
Reality
Fiction
Virtual reality
Fantasy
Video games
Computer games -- Design
Issue Date: 2022
Publisher: Carnegie Mellon ETC Press
Citation: Van de Mosselaer, N. & Gualeni, S. (2022). Representing Imaginary Spaces: Fantasy, Fiction, and Virtuality. D. Gottwald, V. Vahdat & G. Turner-Rahman (Eds.) Virtual Interiorities. Book 3: Senses of Place and Space (pp. 21-44). Pittsburgh: ETC Press.
Abstract: In this chapter, we investigate the experience of imaginary spaces, understood as spaces that are imagined—but not believed—to exist. More precisely, we explore what a spatial experience could entail when the experienced space is only imagined or represented to exist. For this purpose, we analyze and compare the experiences of spaces that are evoked in personal fantasy, spaces that are represented in works of fiction, and spaces that are presented through interactive, digital media. The focus of this chapter will be on the latter: imaginary spaces that can be experienced through digital media such as video games. Virtual representations of space do not only mandate their users to imagine certain spaces, but also their own involvement within these spaces. As such, they give rise to fictional, spatial practices: ones that users themselves undertake, but only imaginatively so. Other than spaces entertained in fantasy or represented in fiction, virtual space representations thus permit habitation and a personal relationship with the represented space, which becomes a lived world for its users.
URI: https://www.um.edu.mt/library/oar/handle/123456789/105207
ISBN: 9781387504978
Appears in Collections:Scholarly Works - InsDG

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