Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/106818
Title: High-fidelity graphics using unconventional distributed rendering approaches
Authors: Bugeja, Keith
Keywords: Computer graphics
Electronic data processing -- Distributed processing
Real-time rendering (Computer graphics)
Cloud computing
Issue Date: 2015
Citation: Bugeja, K. (2015). High-fidelity graphics using unconventional distributed rendering approaches (Doctoral dissertation)
Abstract: High-fidelity rendering requires a substantial amount of computational resources to accurately simulate lighting in virtual environments. While desktop computing, with the aid of modern graphics hardware, has shown promise in delivering realistic rendering at interactive rates, real-time rendering of moderately complex scenes is still unachievable on the majority of desktop machines and the vast plethora of mobile computing devices that have recently become common place. This work provides a wide range of computing devices with high-fidelity rendering capabilities via oft-unused distributed computing paradigms. It speeds up the rendering process on formerly capable devices and provides full functionality to incapable devices. Novel scheduling and rendering algorithms have been designed to best take advantage of the characteristics of these systems and demonstrate the efficacy of such distributed methods. The first is a novel system that provides multiple clients with parallel resources for rendering a single task, and adapts in real-time to the number of concurrent requests. The second is a distributed algorithm for the remote asynchronous computation of the indirect diffuse component, which is merged with locally-computed direct lighting for a full global illumination solution. The third is a method for precomputing indirect lighting information for dynamically-generated multi-user environments by using the aggregated resources of the clients themselves. The fourth is a novel peer-to-peer system for improving the rendering performance in multi-user environments through the sharing of computation results, propagated via a mechanism based on epidemiology. The results demonstrate that the boundaries of the distributed computing typically used for computer graphics can be significantly and successfully expanded by adapting alternative distributed methods.
URI: https://www.um.edu.mt/library/oar/handle/123456789/106818
Appears in Collections:Scholarly Works - FacICTCS

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