Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/111355
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Gualeni, Stefano | - |
dc.contributor.author | Van de Mosselaer, Nele | - |
dc.date.accessioned | 2023-07-07T06:05:18Z | - |
dc.date.available | 2023-07-07T06:05:18Z | - |
dc.date.issued | 2023 | - |
dc.identifier.citation | Gualeni, S. & Van de Mosselaer, N. (2023). Game Studies Through ‘Conceptual Games’: the Case of Doors. 2023 DiGRA international Conference, Sevilla. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/111355 | - |
dc.description.abstract | Can games be used to communicate theoretical knowledge that is relevant to game studies? Like conceptual works of art, some games are designed to convey intellectually significant ideas in ways that are not exclusively linguistic. Drawing from art theory, we argue that the kinds of ideas one can experience practically and firsthand through ‘conceptual games’ can be of three kinds: socio-political, philosophical, or self-reflexive. Conceptual games that take a self-reflexive stance in particular communicate knowledge about games themselves, about their expressive conventions and their relationships to players’ expectations. While the quality of being self-reflexive does not by itself grant a game the status of a theoretical contribution to game studies, there are self-reflexive games that explicitly address theories and texts in the field. Among the few existing examples of self-reflexive games that were deliberately developed as scholarly contributions to game studies, Doors (the game) (Gualeni & Van de Mosselaer 2021) is discussed and analyzed as a particularly relevant case study. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Digital Games Research Association | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Conceptual art | en_GB |
dc.subject | Video games | en_GB |
dc.subject | Video games industry | en_GB |
dc.subject | Games | en_GB |
dc.title | Game studies through ‘Conceptual Games’ : the case of doors | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | DiGRA2023 International Conference | en_GB |
dc.bibliographicCitation.conferenceplace | Sevilla, Spain. 19-23/06/2023. | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Conceptual_Games.pdf | manuscript | 430.19 kB | Adobe PDF | View/Open |
Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.