Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/117661
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dc.contributor.authorGrech, Elaine Marie-
dc.contributor.authorBriguglio, Marie-
dc.contributor.authorSaid, Emanuel-
dc.date.accessioned2024-01-19T13:02:16Z-
dc.date.available2024-01-19T13:02:16Z-
dc.date.issued2024-
dc.identifier.citationGrech, E. M., Briguglio, M., & Said, E. (2024). Protocol for a randomised controlled field experiment on the effect of different gamification designs of physical activity. MethodsX, 12, 102551.en_GB
dc.identifier.issn22150161-
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/117661-
dc.description.abstractGamification is finding growing application in the field of physical activity, promising engaging and motivating experiences that foster behavioural change. However, existing empirical work has insufficiently scrutinised whether the reported positive outcomes emerge because of gamification and what type of gamification design leads to optimal results. This protocol for a parallel four-arm randomised controlled field experiment was purposely designed to investigate the effect of different gamification designs on motivation, perceived usefulness, and the intended behavioural change in physical activity (increase in step counts). Participants were randomly assigned to either: 1) a competitive gamified group; 2) a cooperative gamified group; 3) a hybrid (competitive-cooperative) gamified group; or 4) a control group. The design of the gamified interventions was guided by gamification design frameworks identified in literature. The data gathered includes: 1) a longitudinal panel dataset of step counts to investigate the causal effect of gamification on physical activity behaviour; and 2) self-reported data to examine the effect of gamification on the users’ intrinsic motivation and perceived usefulness of the experience. This protocol outlines the procedure and processes followed during this experiment to facilitate replicability for future studies.en_GB
dc.language.isoenen_GB
dc.publisherElsevier Ltden_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectGamificationen_GB
dc.subjectExerciseen_GB
dc.subjectBehaviorism (Psychology)en_GB
dc.subjectMotivation (Psychology) -- Testingen_GB
dc.subjectBehavior modificationen_GB
dc.titleProtocol for a randomised controlled field experiment on the effect of different gamification designs of physical activityen_GB
dc.typearticleen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1016/j.mex.2024.102551-
dc.publication.titleMethodsXen_GB
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