Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/12295
Title: ‘Is that my score?’ : between literature and digital games
Authors: Aquilina, Mario
Keywords: Hypertext literature
Computer games
Discourse analysis, Literary
Issue Date: 2014-06
Publisher: University of Malta. Department of English
Citation: Aquilina, Mario, (2014). ‘Is that my score?’ : between literature and digital games. Antae Journal, 1(2), 3-103.
Abstract: It is on the margins of what Katherine Hayles calls the ‘shifty’ boundaries between computer games and electronic literature as well as between digital art and electronic literature that I set the focus of this paper. I argue that electronic literature, with its cohabitation of strong elements of play and claims to ‘literariness’, allows for a discussion of the interface between literary theory and digital games by exposing points of contact as well as divergence through the respective claims of the two discourses.
URI: https://www.um.edu.mt/library/oar//handle/123456789/12295
Appears in Collections:Antae Journal, Volume 1, Issue 2
Antae Journal, Volume 1, Issue 2

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