Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/12295
Title: | ‘Is that my score?’ : between literature and digital games |
Authors: | Aquilina, Mario |
Keywords: | Hypertext literature Computer games Discourse analysis, Literary |
Issue Date: | 2014-06 |
Publisher: | University of Malta. Department of English |
Citation: | Aquilina, Mario, (2014). ‘Is that my score?’ : between literature and digital games. Antae Journal, 1(2), 3-103. |
Abstract: | It is on the margins of what Katherine Hayles calls the ‘shifty’ boundaries between computer games and electronic literature as well as between digital art and electronic literature that I set the focus of this paper. I argue that electronic literature, with its cohabitation of strong elements of play and claims to ‘literariness’, allows for a discussion of the interface between literary theory and digital games by exposing points of contact as well as divergence through the respective claims of the two discourses. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/12295 |
Appears in Collections: | Antae Journal, Volume 1, Issue 2 Antae Journal, Volume 1, Issue 2 |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
1-2-2014.3.pdf | ‘Is that my score?’ : between literature and digital games | 616.47 kB | Adobe PDF | View/Open |
Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.