Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/19259
Title: | Malta Global Game Jam |
Keywords: | Video games -- Design Congresses and conventions -- Malta |
Issue Date: | 2016-04 |
Publisher: | University of Malta |
Citation: | Duca, E. (Ed.) (2016). Malta Global Game Jam. THINK Magazine, 16, 8-9. |
Abstract: | Indie games are seemingly unstoppable. As mainstream blockbuster AAA games stutter, new niches are opening up with nearly half of gamers being female and mobile revenue increasing rapidly. In Malta, an important piece in the indie game developer puzzle is the Malta Global Game Jam, which brings coders, designers, artists, writers, and other creatives together to create a game from scratch in just 48 hours. Run in Malta by the Institute of Digital Games since 2013, the yearly event has grown considerably since its inception, pulling an international crowd from all over Europe. The January event this year included London-based games and pop-culture writer Philippa Warr and Milan-based indie design duo We are Müesli. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/19259 |
Appears in Collections: | Scholarly Works - CenEBI Think Magazine, Issue 16 Think Magazine, Issue 16 |
Files in This Item:
File | Description | Size | Format | |
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Think 16 - A4.pdf | Malta Global Game Jam | 1.85 MB | Adobe PDF | View/Open |
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