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https://www.um.edu.mt/library/oar/handle/123456789/19809
Title: | An analytical method of assessment of RemoteFX as a cloud gaming platform |
Authors: | Depasquale, Etienne Victor Zammit, Audrey Camilleri, Michael Zammit, Saviour Muscat, Adrian Mallia, Pierre Scerri, Stefan |
Keywords: | Cloud computing Computer games Graphics processing units Computer graphics equipment industry |
Issue Date: | 2014 |
Publisher: | Institute of Electrical and Electronics Engineers Inc. |
Citation: | Depasquale, E., Zammit, A., Camilleri, M., Zammit, S., Muscat, A., Mallia, P., & Scerri, S. (2014). An analytical method of assessment of RemoteFX as a cloud gaming platform. 17th IEEE Mediterranean Electrotechnical Conference, MELECON 2014, Beirut. 127-133. |
Abstract: | This paper describes a cloud computing platform that executes graphics intensive programs, such as computer games, with the support of a GPU to render the graphics, and stream the ensuing video to a mobile device over bandwidth constrained channels. Controls on the mobile device allow the user to interact with the game remotely. Initial results based on a Microsoft Windows platform using the Hypervisor in Windows Server 2012, with RemoteFX are reported. |
Description: | This work is sponsored by the MCST through grant R&I-2011-010: Digital Gaming Clouds for Mobile Users (DigiMoCloud). |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/19809 |
Appears in Collections: | Scholarly Works - CenEBI Scholarly Works - FacICTCCE Scholarly Works - FacM&SFM Scholarly Works - FacSciGeo |
Files in This Item:
File | Description | Size | Format | |
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Conference paper - An analytical method of assessment of RemoteFX as a Cloud Gaming platform.pdf | 1.16 MB | Adobe PDF | View/Open |
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