Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29275
Title: Towards player adaptivity in a serious game for conflict resolution
Authors: Grappiolo, Corrado
Cheong, Yun-Gyung
Togelius, Julian
Khaled, Rilla
Yannakakis, Georgios N.
Keywords: Computer games -- Case studies
Role playing -- Computer games
Conflict management
Issue Date: 2011-05
Publisher: Institute of Electrical and Electronics Engineers Inc.
Citation: Grappiolo, C., Cheong, Y. G., Togelius, J., Khaled, R., & Yannakakis, G. N. (2011). Towards player adaptivity in a serious game for conflict resolution. Third International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), Athens. 192-198. IEEE.
Abstract: We present a technology demonstrator for an adaptive serious game for teaching conflict resolution and discuss the research questions associated with the project. The prototype is a single-player 3D mini-game which simulates a resource management conflict scenario. In order to teach the player how to resolve this type of conflict, the underlying system generates level content automatically which adapts to player experience and behaviour. Preliminary results demonstrate the efficiency of the procedural content generation mechanism in guiding the training of players towards targeted learning objectives.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29275
Appears in Collections:Scholarly Works - InsDG

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