Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/29486
Title: | A constructive approach for the generation of underwater environments |
Authors: | Abela, Ryan Liapis, Antonios Yannakakis, Georgios N. |
Keywords: | Algorithms Level design (Computer science) Computer games -- Design |
Issue Date: | 2015 |
Publisher: | PCG |
Citation: | Abela, R., Liapis, A., & Yannakakis, G. N. (2015). A constructive approach for the generation of underwater environments. Sixth FDG Workshop on Procedural Content Generation in Games (PCG 2015), California. |
Abstract: | This paper introduces Coralize, a library of generators for marine organisms such as corals and sponges. Using constructive algorithms, Coralize can generate stony corals via L-system grammars, soft corals via leaf venation algorithms and sponges via nutrient-based mesh growth. The generative algorithms are parameterizable, allowing a user to adjust the parameters in order to create visually appealing 3D meshes. Such meshes can be used to automatically populate a seabed or reef, in order to create a biologically realistic and aesthetically pleasing underwater environment. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/29486 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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A_constructive_approach_for_the_generation_of_underwater_environments_2015.pdf | 11.91 MB | Adobe PDF | View/Open |
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