Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29486
Title: A constructive approach for the generation of underwater environments
Authors: Abela, Ryan
Liapis, Antonios
Yannakakis, Georgios N.
Keywords: Algorithms
Level design (Computer science)
Computer games -- Design
Issue Date: 2015
Publisher: PCG
Citation: Abela, R., Liapis, A., & Yannakakis, G. N. (2015). A constructive approach for the generation of underwater environments. Sixth FDG Workshop on Procedural Content Generation in Games (PCG 2015), California.
Abstract: This paper introduces Coralize, a library of generators for marine organisms such as corals and sponges. Using constructive algorithms, Coralize can generate stony corals via L-system grammars, soft corals via leaf venation algorithms and sponges via nutrient-based mesh growth. The generative algorithms are parameterizable, allowing a user to adjust the parameters in order to create visually appealing 3D meshes. Such meshes can be used to automatically populate a seabed or reef, in order to create a biologically realistic and aesthetically pleasing underwater environment.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29486
Appears in Collections:Scholarly Works - InsDG

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