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https://www.um.edu.mt/library/oar/handle/123456789/29710
Title: | AI game development : synthetic creatures with learning and reactive behaviors [Book Review] |
Authors: | Yannakakis, Georgios N. |
Keywords: | Computer games Artificial intelligence |
Issue Date: | 2005 |
Publisher: | ACM |
Citation: | Yannakakis, G.N. (2005). Review of the book: AI game development : synthetic creatures with learning and reactive behaviors, by A.J. Champandard, ACM Computers in Entertainment, 3(1), 8. |
Abstract: | This book is the first attempt to bridge the current gap between artificial intelligence (AI) research in academia and computer-game development in industry. The book bridges the gap successfully. The author uses FEAR (Flexible Embodied Animat ’Rchitecture), which is an open-source project integrated with a commercial first-person shooter (FPS) game, to analyze, implement, test, and evaluate various AI approaches to various behavioral tasks for nonplayer characters (NPCs). The tasks start with low-level obstacle-avoidance and progress to high-level character emotions; each task with its own part in the book.] |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/29710 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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AI_game_development_synthetic_creatures_with_learning_and_reactive_behaviors_2005.pdf | 171.42 kB | Adobe PDF | View/Open |
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