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https://www.um.edu.mt/library/oar/handle/123456789/29729
Title: | AudioInSpace : exploring the creative fusion of generative audio, visuals and gameplay |
Authors: | Hoover, Amy K. Cachia, William Liapis, Antonios Yannakakis, Georgios N. |
Keywords: | Evolutionary computation Computer games -- Design Pentatonic scales |
Issue Date: | 2015-04 |
Publisher: | EvoMUSART |
Citation: | Hoover, A. K., Cachia, W., Liapis, A., & Yannakakis, G. N. (2015). Audioinspace: exploring the creative fusion of generative audio, visuals and gameplay. International Conference on Evolutionary and Biologically Inspired Music and Art (EvoMUSART 2015), Denmark. |
Abstract: | Computer games are unique creativity domains in that they elegantly fuse several facets of creative work including visuals, narra- tive, music, architecture and design. While the exploration of possibil- ities across facets of creativity o ers a more realistic approach to the game design process, most existing autonomous (or semi-autonomous) game content generators focus on the mere generation of single domains (creativity facets) in games. Motivated by the sparse literature on mul- tifaceted game content generation, this paper introduces a multifaceted procedural content generation (PCG) approach that is based on the in- teractive evolution of multiple arti cial neural networks that orchestrate the generation of visuals, audio and gameplay. The approach is evaluated on a spaceship shooter game. The generated artifacts|a fusion of audio- visual and gameplay elements | showcase the capacity of multifaceted PCG and its evident potential for computational game creativity. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/29729 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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AudioInSpace_exploring_the_creative_fusion_of_generative_audio_visuals_and_gameplay_2015.pdf | 2.35 MB | Adobe PDF | View/Open |
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