Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29729
Title: AudioInSpace : exploring the creative fusion of generative audio, visuals and gameplay
Authors: Hoover, Amy K.
Cachia, William
Liapis, Antonios
Yannakakis, Georgios N.
Keywords: Evolutionary computation
Computer games -- Design
Pentatonic scales
Issue Date: 2015-04
Publisher: EvoMUSART
Citation: Hoover, A. K., Cachia, W., Liapis, A., & Yannakakis, G. N. (2015). Audioinspace: exploring the creative fusion of generative audio, visuals and gameplay. International Conference on Evolutionary and Biologically Inspired Music and Art (EvoMUSART 2015), Denmark.
Abstract: Computer games are unique creativity domains in that they elegantly fuse several facets of creative work including visuals, narra- tive, music, architecture and design. While the exploration of possibil- ities across facets of creativity o ers a more realistic approach to the game design process, most existing autonomous (or semi-autonomous) game content generators focus on the mere generation of single domains (creativity facets) in games. Motivated by the sparse literature on mul- tifaceted game content generation, this paper introduces a multifaceted procedural content generation (PCG) approach that is based on the in- teractive evolution of multiple arti cial neural networks that orchestrate the generation of visuals, audio and gameplay. The approach is evaluated on a spaceship shooter game. The generated artifacts|a fusion of audio- visual and gameplay elements | showcase the capacity of multifaceted PCG and its evident potential for computational game creativity.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29729
Appears in Collections:Scholarly Works - InsDG



Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.