Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/46955
Title: Simulating bodily movement as an agent for the reactivation of forgotten open air spaces in the city
Authors: Artopoulos, Georgios
Keywords: Smart cities
Shared virtual environments -- Case studies
Interactive computer systems
Historic sites -- Technological innovations
Augmented reality -- Case studies -- Cyprus -- Nicosia
Mobile apps -- Case studies -- Cyprus -- Nicosia
Mobile communication systems in education
Public spaces -- Social aspects
Issue Date: 2017
Publisher: Edições Universitárias Lusófonas
Citation: Artopoulos, G. (2017). Simulating bodily movement as an agent for the reactivation of forgotten open air spaces in the city. In A. Zammit, & T. Kenna (Eds.), Enhancing Places Through Technology (pp. 83-97). Lisbon: Edições Universitárias Lusófonas.
Abstract: This paper presents experimental work that uses immersive technologies for engaging users and local communities in the design process of architectural interventions on historic, fragmented environments in an effort to re-activate the place under study. In addition to the use of cutting-edge methods of capturing and analysing on-site information, this research framework, implemented in the on-going study of Paphos Gate area of historic Nicosia which lies on the infamous Green Line that still divides the city, explores the potential of narrative-led visualization to enable personal interpretations of space and its history. This virtual environment hosts reconstructions of the Paphos Gate neighbourhood which were produced based on archival material and via 3D data acquisition (LiDAR, UAV and terrain Structure-from-Motion techniques), in order to explore the associations between the transformation of the monument through the years – from its construction to present day – and the bodily experience of the visitors sojourning in its surrounding part of the city. The vision of this research is to develop a digital platform which through immersion, cinematic language and storytelling will enable the evaluation of alternative scenarios and design interventions in the context of the management plan of forgotten open air spaces that used to be popular within their urban fabric.
URI: https://www.um.edu.mt/library/oar/handle/123456789/46955
ISBN: 9789897570551
Appears in Collections:Enhancing Places Through Technology



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