Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/47424
Title: Board game prototyping to co-design a better location-based digital game
Authors: Jones, Catherine Emma
Liapis, Antonios
Lykourentzou, Ioanna
Guido, Daniele
Keywords: Computer games -- Design
Location-based services
Mobile games
Mobile geographic information systems
Human-computer interaction
User interfaces (Computer systems)
Issue Date: 2017
Publisher: Association for Computing Machinery
Citation: Jones, C. E., Liapis, A., Lykourentzou, I., & Guido, D. (2017). Board game prototyping to co-design a better location-based digital game. Proceedings of the CHI Conference Extended Abstracts on Human Factors in Computing Systems, Denver. 1055-1064.
Abstract: In this case study we describe the iterative process of paper prototyping, using a board game, to co-design a location-based mobile application. The end goal of the application is to motivate reflection on historical topics about migration. The board game serves to capture the core concerns of this application by simulating movement through the city. Three play tests highlighted the users' interest and issues with the historical content, the way this content is represented, and the players' responses to the interactions and motivating mechanisms of the application. Results show that the board game helped capture important design preferences and problems, ensuring the improvement of our scenario. This feedback can help reduce development effort and implement a future technology prototype closer to the needs of our end users.
URI: https://www.um.edu.mt/library/oar/handle/123456789/47424
Appears in Collections:Scholarly Works - InsDG

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