Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/47670
Title: | Characteristics of generatable games |
Authors: | Togelius, Julian Nelson, Mark J. Liapis, Antonios |
Keywords: | Computer games -- Programming Level design (Computer science) |
Issue Date: | 2014 |
Publisher: | Association for Computing Machinery |
Citation: | Togelius, J., Nelson, M. J., & Liapis, A. (2014). Characteristics of generatable games. Proceedings of the FDG Workshop on Procedural Content Generation in Games, Fort Lauderdal. |
Abstract: | We address the problem of generating complete games, rather than content for existing games. In particular, we try to an- swer the question which types of games it would be realistic or even feasible to generate. To begin to answer the question, we rst list the di erent ways we see that games could be generated, and then try to discuss what characterises games that would be comparatively easy or hard to generate. The discussion is structured according to a subset of the charac- teristics discussed in the book Characteristics of Games by Elias, Gar eld and Gutschera. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/47670 |
ISBN: | 9780991398232 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Characteristics_of_generatable_games_2014.pdf | 159.79 kB | Adobe PDF | View/Open |
Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.