Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/65323
Title: | Upgrading game-based learning |
Authors: | Camilleri, Vanessa |
Keywords: | Video games and children Learning, Psychology of Child development Education -- Effect of technological innovations on Educational technology |
Issue Date: | 2017 |
Publisher: | University of Malta |
Citation: | Camilleri, V. (2017). Upgrading game-based learning. THINK Magazine, 21, 46-49. |
Abstract: | Suggesting a teacher might start the lesson by telling students to launch Pokémon-Go on their tablets might sound crazy, but this could be the new way to engage a generation of technophiles. Dr Vanessa Camilleri writes about the potential impact of gaming in the classroom. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/65323 |
Appears in Collections: | Scholarly Works - FacICTAI Think Magazine, Issue 21 Think Magazine, Issue 21 |
Files in This Item:
File | Description | Size | Format | |
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Upgrading_game-based_learning_2017.pdf | 612.64 kB | Adobe PDF | View/Open |
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