Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/67680
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dc.date.accessioned2021-01-22T07:05:34Z-
dc.date.available2021-01-22T07:05:34Z-
dc.date.issued2019-
dc.identifier.citationGili, J. (2019). Making Biology come alive through augmented reality (Master's dissertation).en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/67680-
dc.descriptionM.ED.en_GB
dc.description.abstractAn antagonistic relationship seems to exist between outdoor learning and technology. It is normally the case that an instructional approach to learning in the outdoor environment is adopted usually characterised by a teacher guiding his/her students through a fieldwork session. This research develops the concept of using technology in science education, particularly Augmented Reality (AR) in biology fieldworks. The study revolves around the views of Year 9 biology students and biology teachers on the use of ICT, particularly the use of augmented reality in biology fieldwork. Being the most frequented and popular site for fieldwork sessions in biology, Buskett was chosen as the site of this study. An application based on augmented reality together with a student’s workbook were designed and used with four schools from the State sector and one school from the independent sector. A total of 148 students and eight teachers participated voluntarily. Data was generated from students’ questionnaires, interviews conducted with the eight teachers and eight fieldwork sessions which were audio-recorded but six out of eight fieldwork sessions were observed. Data analysed show that the augmented reality application designed had an overall positive impact on students and teachers despite students’ and teachers’ lack of experience on using ICT resources during a biology lesson and fieldwork. It allowed interactive and self-sufficient learning as well as increased collaborative performance with other students while also increasing students’ determination to learn more without the teacher’s assistance. Although an overall positive impact on the use of augmented reality in biology fieldwork was shown, more attempts and effort are needed to increase the use of ICT in biology to have more effective results in digital literacy and inquiry-based learning.en_GB
dc.language.isoenen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectBiology -- Study and teaching (Secondary) -- Maltaen_GB
dc.subjectEducational technology -- Maltaen_GB
dc.subjectAugmented reality in education -- Maltaen_GB
dc.subjectOutdoor education -- Maltaen_GB
dc.titleMaking Biology come alive through augmented realityen_GB
dc.typemasterThesisen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedN/Aen_GB
dc.contributor.creatorGili, Jessica-
Appears in Collections:Dissertations - FacEdu - 2019

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