Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/78184
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dc.date.accessioned2021-07-08T07:41:55Z-
dc.date.available2021-07-08T07:41:55Z-
dc.date.issued2015-
dc.identifier.citationCachia, W. (2015). Generation of multi-floor levels for first-person shooters (Master's dissertation).en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/78184-
dc.descriptionM.SC.DIGITAL GAMESen_GB
dc.description.abstractThis work introduces a Search-Based Procedural Content Generation tool for First-Person Shooters similar to Quake and Unreal Tournament. Procedural Cement Generation is used in many of today's games and has been growing in the academia scene, from the generation of platformer levels, racing tracks and even game rules. Not much research related to the generation of levels for First-Person Shooters exist so this thesis aims on contributing to that work by ex:;ending on few of the works already done. We use a Genetic Algorithm to manipulate several elements of the level that form the shape of our map, together with the in-game entities that one finds in a typical first-person shooter such as health recovery and weapons. The physical form of our maps are generated as either one-floor or two-floor maps, adding an extra layer to the map. The evaluation of our maps is a combination of simulation and direct-evaluation functions that encourage balance for the players, resulting in emergent maps that may exhibit interesting design patterns. The above is possible by proposing heuristics from work related to level design patterns and thus produce the above methodology.en_GB
dc.language.isoenen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectComputer games -- Programmingen_GB
dc.subjectComputer games -- Designen_GB
dc.titleGeneration of multi-floor levels for first-person shootersen_GB
dc.typemasterThesisen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.publisher.institutionUniversity of Maltaen_GB
dc.publisher.departmentInstitute of Digital Gamesen_GB
dc.description.reviewedN/Aen_GB
dc.contributor.creatorCachia, William (2015)-
Appears in Collections:Dissertations - InsDG - 2015

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