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dc.date.accessioned2021-09-16T08:15:17Z-
dc.date.available2021-09-16T08:15:17Z-
dc.date.issued2018-
dc.identifier.citationTogelius, J., Risi, S., & Yannakakis, G. N. (2018). Evolutionary computation and games tutorial. GECCO '18: Proceedings of the Genetic and Evolutionary Computation Conference Companion, Kyoto. 584-618.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/81201-
dc.description.abstractPresentation given at GECCO '18: Genetic and Evolutionary Computation Conference Kyoto, Japan between July 15-19, 2018.en_GB
dc.language.isoenen_GB
dc.publisherAssociation for Computing Machineryen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectNeural networks (Computer science)en_GB
dc.subjectEvolutionary computationen_GB
dc.subjectVideo games -- Designen_GB
dc.titleEvolutionary computation and games tutorialen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameGECCO '18 : Genetic and Evolutionary Computation Conferenceen_GB
dc.bibliographicCitation.conferenceplaceKyoto, Japan, 15-19/07/2018en_GB
dc.description.reviewedN/Aen_GB
dc.identifier.doi10.1145/3205651.3207860-
dc.contributor.creatorTogelius, Julian-
dc.contributor.creatorRisi, Sebastian-
dc.contributor.creatorYannakakis, Georgios N.-
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