Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/81862
Title: | Matching games and algorithms for general video game playing |
Authors: | Bontrager, Philip Khalifa, Ahmed Mendes, Andre Togelius, Julian |
Keywords: | Computer games Artificial intelligence Machine learning |
Issue Date: | 2016 |
Publisher: | Association for the Advancement of Artificial Intelligence |
Citation: | Bontrager. P., Khalifa, A., Mendes, A., & Togelius, J. (2016). Matching games and algorithms for general video game playing. The Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-16), Burlingame. 122-128. |
Abstract: | This paper examines the performance of a number of AI agents on the games included in the General Video Game Playing Competition. Through analyzing these results, the paper seeks to provide insight into the strengths and weaknesses of the current generation of video game playing algorithms. The paper also provides an analysis of the given games in terms of inherent features which define the different games. Finally, the game features are matched with AI agents, based on performance, in order to demonstrate a plausible case for algorithm portfolios as a general video game playing technique. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/81862 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Matching_games_and_algorithms_for_general_video_game_playing_2016.pdf Restricted Access | 1.24 MB | Adobe PDF | View/Open Request a copy |
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