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https://www.um.edu.mt/library/oar/handle/123456789/81985
Title: | Talakat : bullet hell generation through constrained map-elites |
Authors: | Khalifa, Ahmed Lee, Scott Nealen, Andy Togelius, Julian |
Keywords: | Computer games -- Design Level design (Computer science) Artificial intelligence Machine learning |
Issue Date: | 2018 |
Publisher: | Association for Computing Machinery |
Citation: | Khalifa, A., Lee, S., Nealen, A., & Togelius, J. (2018). Talakat : bullet hell generation through constrained map-elites. GECCO '18: Proceedings of the Genetic and Evolutionary Computation Conference, Kyoto. 1047–1054. |
Abstract: | We describe a search-based approach to generating new levels for bullet hell games, which are action games characterized by and requiring avoidance of a very large amount of projectiles. Levels are represented using a domain-specific description language, and search in the space defined by this language is performed by a novel variant of the Map-Elites algorithm which incorporates a feasibleinfeasible approach to constraint satisfaction. Simulation-based evaluation is used to gauge the fitness of levels, using an agent based on best-first search. The performance of the agent can be tuned according to the two dimensions of strategy and dexterity, making it possible to search for level configurations that require a specific combination of both. As far as we know, this paper describes the first generator for this game genre, and includes several algorithmic innovations. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/81985 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Talakat_bullet_hell_generation_through_constrained_map-elites_2018.pdf Restricted Access | 1.43 MB | Adobe PDF | View/Open Request a copy |
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