Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/81985
Title: Talakat : bullet hell generation through constrained map-elites
Authors: Khalifa, Ahmed
Lee, Scott
Nealen, Andy
Togelius, Julian
Keywords: Computer games -- Design
Level design (Computer science)
Artificial intelligence
Machine learning
Issue Date: 2018
Publisher: Association for Computing Machinery
Citation: Khalifa, A., Lee, S., Nealen, A., & Togelius, J. (2018). Talakat : bullet hell generation through constrained map-elites. GECCO '18: Proceedings of the Genetic and Evolutionary Computation Conference, Kyoto. 1047–1054.
Abstract: We describe a search-based approach to generating new levels for bullet hell games, which are action games characterized by and requiring avoidance of a very large amount of projectiles. Levels are represented using a domain-specific description language, and search in the space defined by this language is performed by a novel variant of the Map-Elites algorithm which incorporates a feasibleinfeasible approach to constraint satisfaction. Simulation-based evaluation is used to gauge the fitness of levels, using an agent based on best-first search. The performance of the agent can be tuned according to the two dimensions of strategy and dexterity, making it possible to search for level configurations that require a specific combination of both. As far as we know, this paper describes the first generator for this game genre, and includes several algorithmic innovations.
URI: https://www.um.edu.mt/library/oar/handle/123456789/81985
Appears in Collections:Scholarly Works - InsDG

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