Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/81996
Title: | A hybrid search agent in Pommerman |
Authors: | Zhou, Hongwei Gong, Yichen Mugrai, Luvneesh Khalifa, Ahmed Nealen, Andy Togelius, Julian |
Keywords: | Search engines -- Programming Artificial intelligence Monte Carlo method |
Issue Date: | 2018 |
Publisher: | Association for Computing Machinery |
Citation: | Zhou, H., Gong, Y., Mugrai, L., Khalifa, A., Nealen, A., & Togelius, J. (2018). A hybrid search agent in Pommerman. FDG '18: Proceedings of the 13th International Conference on the Foundations of Digital Games, Malmö. |
Abstract: | In this paper, we explore the possibility of search-based agents in games with resource-intensive forward models. We implemented a player agent in the Pommerman framework and put it against the baseline agent to measure its performance. We implemented a heuristic agent and improved it by enabling depth-limited tree search in specific gameplay moments. We also compared different node selection methods during depth-limited tree search. Our result shows that depth-limited tree search is still viable when presented with inefficient forward models and exploitation-driven selection method is the most efficient in this specific domain. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/81996 |
ISBN: | 9781450365710 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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A_hybrid_search_agent_in_Pommerman_2018.pdf | 731.64 kB | Adobe PDF | View/Open |
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