Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/91527
Title: | Development of AI agents on a unity game platform |
Authors: | Pace Spadaro, Stephen (2012) |
Keywords: | Simulation games in education Artificial intelligence Educational games |
Issue Date: | 2012 |
Citation: | Pace Spadaro, S. (2012). Development of AI agents on a unity game platform (Bachelor's dissertation). |
Abstract: | The project targets the implementation of a framework for a simulation game to assist the teacher training process. This consists of a virtual classroom environment, with artificially intelligent students to enable teacher training to be carried out in a safe environment, where mistakes can be made, without any serious repercussions. A wide variety of different student behaviors can be modeled for every individual agent, and a vast range of actions can be performed by the agents to respond to the user's input. |
Description: | B.SC.ICT(HONS)ARTIFICIAL INTELLIGENCE |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/91527 |
Appears in Collections: | Dissertations - FacICT - 2012 Dissertations - FacICTAI - 2002-2014 |
Files in This Item:
File | Description | Size | Format | |
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B.SC.(HONS)ICT_Pace Spadaro_Stephen_2012.PDF Restricted Access | 5.74 MB | Adobe PDF | View/Open Request a copy |
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