Browsing by Author Karavolos, Daniel
Showing results 1 to 9 of 9
Issue Date | Title | Author(s) |
2018 | Evolving missions for Dwarf Quest dungeons | Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N. |
2016 | Evolving missions to create game spaces | Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N. |
2019 | Fusing level and ruleset features for multimodal learning of gameplay outcomes | Liapis, Antonios; Karavolos, Daniel; Makantasis, Konstantinos; Sfikas, Konstantinos; Yannakakis, Georgios N. |
2018 | Game against the machine | Karavolos, Daniel; Gravina, Daniele |
2017 | Learning the patterns of balance in a multi-player shooter game | Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N. |
2016 | Mission evolution for dungeon levels | Karavolos, Daniel; Yannakakis, Georgios N.; Liapis, Antonios |
2021 | A multi-faceted surrogate model for search-based procedural content generation | Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N. |
2018 | Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model | Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N. |
2018 | Using a surrogate model of gameplay for automated level design | Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N. |