Browsing by Author Lopes, Phil
Showing results 1 to 10 of 10
Issue Date | Title | Author(s) |
2014-08 | The C2create authoring tool : fostering creativity via game asset creation | Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N. |
2016 | Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativity | Liapis, Antonios; Yannakakis, Georgios N.; Alexopoulos, Constantine; Lopes, Phil |
2016 | Framing tension for game generation | Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N. |
2014 | Game design : c2learn project deliverable no. D4.1.2 | Palosaari Eladhari, Mirjam; Lopes, Phil; Yannakakis, Georgios N.; Nielsen, Jeppe; Liapis, Antonios |
2014-10 | Investigating collaborative creativity via machine-mediated game blending | Lopes, Phil; Yannakakis, Georgios N. |
2019 | Modelling affect for horror soundscapes | Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N. |
2017-10 | RankTrace : relative and unbounded affect annotation | Lopes, Phil; Yannakakis, Georgios N.; Liapis, Antonios |
2016 | Sonancia : a multi-faceted generator for horror | Lopes, Phil; Yannakakis, Georgios N.; Liapis, Antonios |
2015 | Sonancia : sonification of procedurally generated game levels | Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N. |
2015-11 | Targeting horror via level and soundscape generation | Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N. |