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https://www.um.edu.mt/library/oar/handle/123456789/112783
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DC Field | Value | Language |
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dc.date.accessioned | 2023-08-31T10:46:32Z | - |
dc.date.available | 2023-08-31T10:46:32Z | - |
dc.date.issued | 2022 | - |
dc.identifier.citation | Callus, N.A. (2022). Linking realities with mixed reality (Master's dissertation). | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/112783 | - |
dc.description | MFA (Melit.) | en_GB |
dc.description.abstract | Gaming has consistently been acknowledged as a storytelling medium for its signature ability to provide user interaction. As Augmented Reality and Mixed Reality become more prominent in the gaming environment, it will be expected to carry on the tradition of storytelling. Currently, augmented and mixed reality are in a state of infancy, where products offer little sophistication and serve as amusements rather than storytellers. As this changeover takes effect, there are certain discrepancies which will hinder a transition from flat screen gaming to reality gaming. To create a successful narrative-driven mixed reality game, these discrepancies must be addressed in a meaningful way. This dissertation will experiment with different realities by developing a Mixed Reality experience using Unity, an experience which will make use of different techniques of AR and MR. This dissertation investigates strategies for creating immersive experiences for players in video games by utilising reality technology (Mixed and Augmented reality), narrative, and game design as tools. This study's research hypothesis is that game design, reality technologies, and storytelling can be used to provide users with an immersive experience. A prototype / artefact is created, as well as an application, for participants to test and determine whether they feel more involved. The experience was appraised by questionnaire participants, who gave this method a positive response. | en_GB |
dc.language.iso | en | en_GB |
dc.rights | info:eu-repo/semantics/restrictedAccess | en_GB |
dc.subject | Video games | en_GB |
dc.subject | Mixed reality | en_GB |
dc.subject | Augmented reality | en_GB |
dc.title | Linking realities with mixed reality | en_GB |
dc.type | masterThesis | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.publisher.institution | University of Malta | en_GB |
dc.publisher.department | Faculty of Media and Knowledge Sciences. Department of Digital Arts | en_GB |
dc.description.reviewed | N/A | en_GB |
dc.contributor.creator | Callus, Nikolai Anton (2022) | - |
Appears in Collections: | Dissertations - FacMKS - 2022 Dissertations - FacMKSDA - 2022 |
Files in This Item:
File | Description | Size | Format | |
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2319MKSDGA590800006115_1.PDF | 7.1 MB | Adobe PDF | View/Open |
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