Issue Date | Title | Author(s) |
2022 | Immersive realities : an investigation in what makes virtual realities immersive for the users | Vella, Francesco (2022) |
2022 | Surveillance in liquid modernity : merging the physical and the virtual space to reflect on surveillance | Vella, Rakel (2022) |
2022 | Content creation in the age of social media information overload : an awareness-raising campaign about violence against women | Rizzo, Luigi (2022) |
2022 | (Re-)collecting memories : walking as an exploration of place | Longo, Francesca (2022) |
2022 | Linking realities with mixed reality | Callus, Nikolai Anton (2022) |
2022 | Autonomous forms : investigating materials through sculpture and technology in contemporary art | Ertuğrul Williams, Seda (2022) |
2022 | A portrayal of the feminine : a visual study using drawing and painting as a means of exploring womanhood from the Western perspective | Buttigieg, Gabriel (2022) |
2022 | The arts as a catalyst for positive transformation | Rizzo, Amy (2022) |
2022 | Investigating the self-esteem and social comparisons on social media platforms | Psaila, Sherise (2022) |
2022 | Exploring frame rates in relation to perception and narrative | Lang, Eneh Veronika (2022) |
2022 | Ayanna : integrated marketing communication and brand identity, critical components for a brand's success : the development of a fictitious brand through the usage of the adapted 'successful brand communication egg' (SBCE) marketing model | Grech Pirotta, Amy (2022) |
2022 | A contemporary take on feminist branding in the educational sector | Vella, Francesca (2022) |
2022 | A syndrome through colours : discovering how graphic design can collaborate in showcasing a medical condition in order to translate it into an artistic practice and what can be learnt about this condition from such visual research | Zahra, Estelle (2022) |
2022 | Second-hand identities : discovering the relationship between identity and second-hand clothes | Spiteri, Martina (2022) |
2022 | Ħuta barra mill-ilma (Fish out of water) : a fantasy short film inspired by Maltese folklore | Spiteri, Bradley (2022) |
2022 | Up close and touching | Smith, Robyn (2022) |
2022 | Executing solution for non-linear narrative structures in video games | Zammit Guglielmi, Jeanluke (2022) |
2022 | Challenging female gender stereotypes through games | Stilon, Michael (2022) |
2022 | The physicality of happiness | Scerri De Carlo, Kelly (2022) |
2022 | Product design in soft drink bottles : modernising the purchase user experience and branding in a fictitious Maltese company | Aquilina, Amy (2022) |
Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 29