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Browsing by Author Togelius, Julian
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Showing results 1 to 20 of 120
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Issue Date
Title
Author(s)
2011
The 2010 IEEE conference on computational intelligence and games report
Yannakakis, Georgios N.
;
Togelius, Julian
2011
The 2010 Mario AI championship : level generation track
Shaker, Noor
;
Togelius, Julian
;
Yannakakis, Georgios N.
;
Weber, Ben
;
Shimizu, Tomoyuki
;
Hashiyama, Tomonori
;
Sorenson, Nathan
;
Pasquier, Philippe
;
Mawhorter, Peter
;
Takahashi, Glen
;
Smith, Gillian
;
Baumgarten, Robin
2013
Active player modelling
Togelius, Julian
;
Shaker, Noor
;
Yannakakis, Georgios N.
2013-08
Adaptive game level creation through rank-based interactive evolution
Liapis, Antonios
;
Martinez, Hector P.
;
Togelius, Julian
;
Yannakakis, Georgios N.
2013-04
Artificial evolution for the detection of group identities in complex artificial societies
Grappiolo, Corrado
;
Togelius, Julian
;
Yannakakis, Georgios N.
2019
Artificial general intelligence in games : where play meets design and user experience
Thawonmas, Ruck
;
Togelius, Julian
;
Yannakakis, Georgios N.
2012
Assessing believability
Togelius, Julian
;
Yannakakis, Georgios N.
;
Karakovskiy, Sergey
;
Shaker, Noor
2018
AtDELFI : automatically designing legible, full instructions for games
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Machado, Tiago
;
Nealen, Andy
;
Togelius, Julian
2019
Automated playtesting with procedural personas through MCTS with evolved heuristics
Holmgard, Christoffer
;
Cerny Green, Michael
;
Liapis, Antonios
;
Togelius, Julian
2020
Automatic critical mechanic discovery using playtraces in video games
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Machado, Tiago
;
Togelius, Julian
2020
Baba is Y’all : collaborative mixed-initiative level design
Charity, Megan
;
Khalifa, Ahmed
;
Togelius, Julian
2020
Bootstrapping conditional GANs for video game level generation
Rodriguez Torrado, Ruben
;
Khalifa, Ahmed
;
Cerny Green, Michael
;
Justesen, Niels
;
Risi, Sebastian
;
Togelius, Julian
2014
The case for a mixed-initiative collaborative neuroevolution approach
Risi, Sebastian
;
Zhang, Jinhong
;
Taarnby, Rasmus
;
Greve, Peter
;
Piskur, Jan
;
Liapis, Antonios
;
Togelius, Julian
2010
Cellular automata for real-time generation of infinite cave levels
Johnson, Lawrence
;
Yannakakis, Georgios N.
;
Togelius, Julian
2014
Characteristics of generatable games
Togelius, Julian
;
Nelson, Mark J.
;
Liapis, Antonios
2012
Co-creating game content using an adaptive model of user taste
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2014-06
Computational game creativity
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2015
Constrained novelty search : a study on game content generation
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2016
Constructive generation methods for dungeons and levels
Shaker, Noor
;
Liapis, Antonios
;
Togelius, Julian
;
Lopes, Ricardo
;
Bidarra, Rafael
2020
A continuous information gain measure to find the most discriminatory problems for AI benchmarking
Stephenson, Matthew
;
Anderson, Damien
;
Khalifa, Ahmed
;
Levine, John
;
Renz, Jochen
;
Togelius, Julian
;
Salge, Christoph