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Browsing by Subject Computer games -- Design
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Showing results 1 to 20 of 153
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Issue Date
Title
Author(s)
2013-08
Adaptive game level creation through rank-based interactive evolution
Liapis, Antonios
;
Martinez, Hector P.
;
Togelius, Julian
;
Yannakakis, Georgios N.
2023
AI and games : the remarkable case of Malta
Yannakakis, Georgios N.
2005
AI game development [Review of the book Synthetic Creatures with Learning and Reactive Behaviors, by A. J. Champandard]
Yannakakis, Georgios N.
2009
Analyzing the impact of camera viewpoint on player psychophysiology
Perez Martinez, Hector
;
Jhala, Arnav
;
Yannakakis, Georgios N.
2021
Artificial intelligence for designing games
Liapis, Antonios
2015-04
AudioInSpace : exploring the creative fusion of generative audio, visuals and gameplay
Hoover, Amy K.
;
Cachia, William
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2019
Automated playtesting with procedural personas through MCTS with evolved heuristics
Holmgard, Christoffer
;
Cerny Green, Michael
;
Liapis, Antonios
;
Togelius, Julian
2020
Automatic critical mechanic discovery using playtraces in video games
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Machado, Tiago
;
Togelius, Julian
2015
Automatic game script generation
Khalifa, Ahmed
2020
Baba is Y’all : collaborative mixed-initiative level design
Charity, Megan
;
Khalifa, Ahmed
;
Togelius, Julian
2015
The board game involvement model : a multidimensional analysis of the experience of board game play
Chircop, David (2015)
2017
Board game prototyping to co-design a better location-based digital game
Jones, Catherine Emma
;
Liapis, Antonios
;
Lykourentzou, Ioanna
;
Guido, Daniele
2020
Bootstrapping conditional GANs for video game level generation
Rodriguez Torrado, Ruben
;
Khalifa, Ahmed
;
Cerny Green, Michael
;
Justesen, Niels
;
Risi, Sebastian
;
Togelius, Julian
2018
Capturing the virtual movement of paintings : a game and a tool
Kontiza, Kalliopi
;
Liapis, Antonios
;
Padfield, Joseph
2014-06
Computational game creativity
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2016-09
Constrained surprise search for content generation
Gravina, Daniele
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2015
A constructive approach for the generation of underwater environments
Abela, Ryan
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2020
A continuous information gain measure to find the most discriminatory problems for AI benchmarking
Stephenson, Matthew
;
Anderson, Damien
;
Khalifa, Ahmed
;
Levine, John
;
Renz, Jochen
;
Togelius, Julian
;
Salge, Christoph
2023
Controllable exploration of a design space via interactive quality diversity
Sfikas, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2015
The Coralize tool for creating underwater environments
Abela, Ryan
;
Yannakakis, Georgios N.
;
Liapis, Antonios