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Browsing by Subject Level design (Computer science)
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Showing results 1 to 20 of 94
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Issue Date
Title
Author(s)
2019
Artificial general intelligence in games : where play meets design and user experience
Thawonmas, Ruck
;
Togelius, Julian
;
Yannakakis, Georgios N.
2021
Artificial intelligence for designing games
Liapis, Antonios
2019
Automated playtesting with procedural personas through MCTS with evolved heuristics
Holmgard, Christoffer
;
Cerny Green, Michael
;
Liapis, Antonios
;
Togelius, Julian
2015
Automatic game script generation
Khalifa, Ahmed
2015
Automatic puzzle level generation : a general approach using a description language
Khalifa, Ahmed
;
Fayek, Magda
2020
Baba is Y’all : collaborative mixed-initiative level design
Charity, Megan
;
Khalifa, Ahmed
;
Togelius, Julian
2010
Cellular automata for real-time generation of infinite cave levels
Johnson, Lawrence
;
Yannakakis, Georgios N.
;
Togelius, Julian
2014
Characteristics of generatable games
Togelius, Julian
;
Nelson, Mark J.
;
Liapis, Antonios
2012
Co-creating game content using an adaptive model of user taste
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2015
Constrained novelty search : a study on game content generation
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2015
A constructive approach for the generation of underwater environments
Abela, Ryan
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2013
Controllable procedural map generation via multiobjective evolution
Togelius, Julian
;
Preuss, Mike
;
Beume, Nicola
;
Wessing, Simon
;
Hagelback, Johan
;
Yannakakis, Georgios N.
;
Grappiolo, Corrado
2015
The Coralize tool for creating underwater environments
Abela, Ryan
;
Yannakakis, Georgios N.
;
Liapis, Antonios
2015
Data adventures
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2018
DATA Agent
Cerny Green, Michael
;
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2018
Data-driven design : a case for maximalist game design
Barros, Gabriella A. B.
;
Cerny Green, Michael
;
Liapis, Antonios
;
Togelius, Julian
2021
Deep learning for procedural content generation
Liu, Jialin
;
Snodgrass, Sam
;
Khalifa, Ahmed
;
Risi, Sebastian
;
Yannakakis, Georgios N.
;
Togelius, Julian
2013
Designer modeling for personalized game content creation tools
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2014-08
Designer modeling for sentient sketchbook
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2012
Digging deeper into platform game level design : session size and sequential features
Shaker, Noor
;
Yannakakis, Georgios N.
;
Togelius, Julian